Here is Units Super Mod. Itās comprehensive mod. It adds 338 new units ā 245 land and 93 naval ā for all factions in all classical campaigns except Empire Divided and RotR. Featuring various self-made texture reworks, as well as others by High on Tea. Specialy faces have been reworked to add a wide rank of features and expresions.
Here's a couple of my own: 1) Cavalry Siege movement trick - When you're just out of range for a siege you want to start (ending your turn adjacent to the city), you can instead send the cavalry to start the siege since they have more movement, and then merge the foot soldiers into the ongoing siege. 2) Sally baiting - sometimes the fastest and
The way it worked in Rome 1, they would automatically have certain units slow down or speed up to keep the formation, and I believe Attila had formation march working. In the remaster, moving a group formation with different types of units will make the cav rush ahead while the infantry get behind. Edit: Added Gameplay Settings.
Warband, forester archers, triarii will leave your cav unit in tatters even if you win (unless you pincer them and rout them with the charge). There is a huge variety of units in Rome:total war remastered due to countless factions. Though the game has the same units and almost the same mechanics as the original one.
Re: Rome Remastered - Modding Info on the Wiki. Thanks for putting this together. -- new opitonal attribute that create diversification of units appearance (consider optional as not all units need define this attribute) --- "ethnicity , , (opt), (opt), (opt)xy8El.
rome total war remastered unit size